[16:52:47][N][E:\VSAgent\64\s\Client\i3\src\i3Gfx\i3RenderContextDX.cpp(1931) : [bool __thiscall i3RenderContext:

revResetDevice(void)]] : i3RenderContext::ResetDevice() Enter
[16:52:47][N][E:\VSAgent\64\s\Client\i3\src\i3Gfx\i3RenderContextDX.cpp(1954) : [bool __thiscall i3RenderContext::ResetDevice(void)]] : i3RenderContext::ResetDevice() 1
[16:52:47][N][E:\VSAgent\64\s\Client\i3\src\i3Gfx\i3RenderContextDX.cpp(2017) : [bool __thiscall i3RenderContext:

ostResetDevice(void)]] : i3RenderContext::ResetDevice() 2
[16:52:47][N][E:\VSAgent\64\s\Client\i3\src\i3Gfx\i3RenderContextDX.cpp(2021) : [bool __thiscall i3RenderContext:

ostResetDevice(void)]] : i3RenderContext::ResetDevice() 3
[16:52:47][N][E:\VSAgent\64\s\Client\i3\src\i3Gfx\i3RenderContextDX.cpp(2025) : [bool __thiscall i3RenderContext:

ostResetDevice(void)]] : i3RenderContext::ResetDevice() 4
[16:52:47][N][E:\VSAgent\64\s\Client\i3\src\i3Gfx\i3RenderContextDX.cpp(2029) : [bool __thiscall i3RenderContext:

ostResetDevice(void)]] : i3RenderContext::ResetDevice() 5
[16:52:47][N][E:\VSAgent\64\s\Client\i3\src\i3Gfx\i3RenderContextDX.cpp(2036) : [bool __thiscall i3RenderContext:

ostResetDevice(void)]] : i3RenderContext::ResetDevice() remove I3RENDER_FLAG_INVALID_GFX_RESOURCE_ONCE
[16:52:47][N][E:\VSAgent\64\s\Client\i3\src\i3Gfx\i3RenderContextDX.cpp(2038) : [bool __thiscall i3RenderContext:

ostResetDevice(void)]] : i3RenderContext::ResetDevice() Leave
[16:53:11][D] : VSN C:3.16 S:3.16
[16:53:13][N][E:\VSAgent\64\s\Client\Source\ClientSource\Source\UI\UIUtil.cpp(1431) : [class UIMessageBox *__cdecl GameUI::MsgBox(enum MSG_TYPE,const class i3::rc_basic_string<wchar_t,struct i3::char_traits<wchar_t>,class i3:

ool_allocator<wchar_t> > &,const class i3::rc_basic_string<wchar_t,struct i3::char_traits<wchar_t>,class i3:

ool_allocator<wchar_t> > *,const class CMsgBoxCallBack &,void *,int)]] : Соединение с сервером прервано.
Игра будет завершена.
[16:53:14][D] : -- Exit From Msg CallBack
File:E:\VSAgent\64\s\Client\Source\ClientSource\Source\UI\UIPhaseBase.cpp
Line:588
[16:53:14][N][E:\VSAgent\64\s\Client\Source\ClientSource\Source\GameFramework.cpp(3565) : [void __thiscall CGameFramework::GotoNextStage(const char *,bool,class i3StageInfo *)]] : [ENTER] GotoNextStage( Exit )
[16:53:14][N][E:\VSAgent\64\s\Client\Source\ClientSource\Source\GameFramework.cpp(3540) : [bool __thiscall CGameFramework::_JumpNextStage(const char *,bool)]] : >> JumpStage() Exit
[16:53:14][N][E:\VSAgent\64\s\Client\Source\ClientSource\Source\GameFramework.cpp(3569) : [void __thiscall CGameFramework::GotoNextStage(const char *,bool,class i3StageInfo *)]] : [LEAVE] GotoNextStage( Exit )
[16:53:15][V] : Finish Game >>>
[16:53:15][V] : * 1
[16:53:15][V] : * 2
[16:53:15][N][E:\VSAgent\64\s\Client\Source\ClientSource\Source\Game.cpp(981) : [bool __cdecl CloseGame(void)]] : CloseGame() Enter
[16:53:15][N][E:\VSAgent\64\s\Client\Source\ClientSource\Source\Network\GameNetworkManager.cpp(357) : [void __thiscall CGameNetworkManager:

estroyUDPSocket(void)]] : m_pUDPHolePuncher Release
[16:53:15][N][E:\VSAgent\64\s\Client\Source\ClientSource\Source\Network\GameNetworkManager.cpp(370) : [void __thiscall CGameNetworkManager:

estroyUDPSocket(void)]] : m_pUDPClientSocket Release
[16:53:15][N][E:\VSAgent\64\s\Client\Source\ClientSource\Source\Game.cpp(780) : [bool __cdecl DestroyGlobal(void)]] : DestroyGlobal() Enter
[16:53:15][N][E:\VSAgent\64\s\Client\Source\ClientSource\Source\Game.cpp(859) : [void __cdecl DestroySplashWindow(void)]] : DestroySplashWindow() Enter
[16:53:15][N][E:\VSAgent\64\s\Client\Source\ClientSource\Source\Game.cpp(863) : [void __cdecl DestroySplashWindow(void)]] : DestroySplashWindow() Leave
[16:53:15][N][E:\VSAgent\64\s\Client\Source\ClientSource\Source\Game.cpp(837) : [bool __cdecl DestroyGlobal(void)]] : DestroyGlobal() Leave
[16:53:15][N][E:\VSAgent\64\s\Client\Source\ClientSource\Source\Game.cpp(895) : [bool __cdecl DestroyManagers(void)]] : DestroyManagers() Enter
[16:53:15][N][E:\VSAgent\64\s\Client\Source\ClientSource\Source\Game.cpp(902) : [bool __cdecl DestroyManagers(void)]] : DestroyManagers() Leave
[16:53:15][N][E:\VSAgent\64\s\Client\Source\ClientSource\Source\Game.cpp(955) : [void __cdecl RemoveResourceManager(void)]] : RemoveResourceManager() Enter
[16:53:15][N][E:\VSAgent\64\s\Client\Source\ClientSource\Source\Game.cpp(958) : [void __cdecl RemoveResourceManager(void)]] : RemoveResourceManager() i3Chara
[16:53:15][N][E:\VSAgent\64\s\Client\Source\ClientSource\Source\Game.cpp(960) : [void __cdecl RemoveResourceManager(void)]] : RemoveResourceManager() i3AI
[16:53:15][N][E:\VSAgent\64\s\Client\Source\ClientSource\Source\Game.cpp(963) : [void __cdecl RemoveResourceManager(void)]] : RemoveResourceManager() i3SceneGraphInfo
[16:53:15][N][E:\VSAgent\64\s\Client\Source\ClientSource\Source\Game.cpp(965) : [void __cdecl RemoveResourceManager(void)]] : RemoveResourceManager() i3GameResChara
[16:53:15][N][E:\VSAgent\64\s\Client\Source\ClientSource\Source\Game.cpp(968) : [void __cdecl RemoveResourceManager(void)]] : RemoveResourceManager() i3Animation
[16:53:15][N][E:\VSAgent\64\s\Client\Source\ClientSource\Source\Game.cpp(970) : [void __cdecl RemoveResourceManager(void)]] : RemoveResourceManager() i3Animation2
[16:53:15][N][E:\VSAgent\64\s\Client\Source\ClientSource\Source\Game.cpp(973) : [void __cdecl RemoveResourceManager(void)]] : RemoveResourceManager() i3Sound
[16:53:15][N][E:\VSAgent\64\s\Client\Source\ClientSource\Source\Game.cpp(976) : [void __cdecl RemoveResourceManager(void)]] : RemoveResourceManager() Leave
[16:53:15][N][E:\VSAgent\64\s\Client\Source\ClientSource\Source\Game.cpp(1007) : [bool __cdecl CloseGame(void)]] : CloseGame() Leave
[16:53:15][V] : * 2.1
[16:53:15][V] : * 3
[16:53:15][V] : * 4
[16:53:16][V] : * 5
[16:53:16][V] : * 6
[16:53:16][V] : Finish Game <<<
[16:53:16][N][E:\VSAgent\64\s\Client\Source\ClientSource\Source\Network\GameNetworkManager.cpp(357) : [void __thiscall CGameNetworkManager:

estroyUDPSocket(void)]] : m_pUDPHolePuncher Release
[16:53:16][N][E:\VSAgent\64\s\Client\Source\ClientSource\Source\Network\GameNetworkManager.cpp(370) : [void __thiscall CGameNetworkManager:

estroyUDPSocket(void)]] : m_pUDPClientSocket Release